Attacker/Support
BestStrikerLoadout — Rainbow Six Siege
Expert recommendations, community choices, and situational alternatives for the current patch.
Y11S2Last reviewed 11 Aug 20260 community votes
Recommended loadout
- Expert recommended
Primary weapon
Attachments — M4
Secondary weapon
- 5.7 USGNo votesHandgun
- ITA12SNo votesShotgunExpert pick
Gadget
- Breach ChargeNo votesBlows a full entry hole in soft surfaces from a safe distance.
- ClaymoreNo votesCovers your back while you hold an angle or plant the defuser.
- Frag GrenadeNo votesDirect damage against anchors and utility. High skill ceiling, high payoff.
- Hard Breach ChargeNo votesOpens a small hole in a reinforced wall or hatch without a hard breacher.
- Smoke GrenadeNo votesBlocks line of sight for a plant or a site push.
- Stun GrenadeNo votesDisorients defenders through a wall or around a corner to enable an entry.
- Impact EMP GrenadeNo votesExpert pickDisables defender electronics on impact without needing a perfect throw.
M4 with Magnified A, Flash Hider and laser for a controllable rifle, ITA12S with Reflex A and laser as a pocket shotgun backup, and Impact EMP Grenades as the default utility.
Expert recommendation
Written and reviewed by hand for this patch. This is an opinion, not a win-rate measurement.
Why it works
Flash Hider keeps the M4's vertical climb manageable through sustained fire, and Magnified A gives Striker the reach to confirm a target before committing — the same setup that works well for Maverick. The laser sharpens hip-fire for the close trades that follow. The ITA12S adds real close-range destruction as a backup, with Reflex A and the laser for fast target acquisition.
Who it is best for
Players who want Impact EMP Grenades as the default utility — they disable cameras and gadgets on impact without needing a perfect throw, clearing the way for a push.
Situational alternatives
When the recommended Striker setup is not the right call.
Utility-focused setup
- Gadget
- Impact EMP Grenade changed to Hard Breach Charge
Switch to Hard Breach Charge when the team needs a reinforced wall or hatch opened rather than electronics disabled.
Tradeoff: You lose the ability to shut down cameras and gadgets ahead of a push.
What the community runs
Anonymous player votes for this patch. These are preferences, not win rates.
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Similar operators
Other attackers who fill an overlapping role.
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