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BestGlazLoadout — Rainbow Six Siege

Expert recommendations, community choices, and situational alternatives for the current patch.

Y11S2Last reviewed 11 Aug 20260 community votes

Recommended loadout

Y11S2
  • Expert recommended

Primary weapon

Attachments OTs-03

Secondary weapon

  • PMMNo votesHandgun
  • GONNE-6No votesHand Cannon
  • Bearing 9No votesMachine PistolExpert pick

Gadget

  • Smoke GrenadeNo votesExpert pickBlocks line of sight for a plant or a site push.
  • Frag GrenadeNo votesDirect damage against anchors and utility. High skill ceiling, high payoff.
  • ClaymoreNo votesCovers your back while you hold an angle or plant the defuser.

OTS-03 with Holo A, Muzzle Brake and laser for a DMR that swaps to close range as easily as it holds a lane, Bearing 9 with the same Holo A, Flash Hider and laser as a real backup weapon, and Smoke Grenade to cover a plant or push.

Expert recommendation

Written and reviewed by hand for this patch. This is an opinion, not a win-rate measurement.

Why it works

Muzzle Brake is the right barrel on every DMR: because the OTS-03 fires slowly, there is no sustained horizontal drift to fight between shots, so taming the vertical kick between individual shots is what actually matters. Holo A instead of a magnified scope is a deliberate choice, not a downgrade — Glaz's own Flip Sight already covers the long-range thermal angle, so the weapon's base sight is free to be the fast, clean option for closer engagements instead of duplicating what his unique ability already does. The Bearing 9 mirrors the same Holo A, Flash Hider and laser setup, giving Glaz a real second weapon rather than just a sidearm.

Who it is best for

Players who want Smoke Grenade as the default utility — it covers a plant or a push the same way it does for every other operator, and Glaz's kit doesn't give a strong reason to run something more specialised instead.

What the community runs

Anonymous player votes for this patch. These are preferences, not win rates.

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Primary weapon

NATO. Clear centre, but obstructs more peripheral vision than a red dot.

Tightens the first shots. Best on burst-fire and marksman weapons.

Reduces vertical recoil. The default pick for sustained fire.

Secondary weapon

Machine Pistol

NATO. Clear centre, but obstructs more peripheral vision than a red dot.

Reduces vertical recoil climb. Universally good — the safe default on most weapons.

Grip

Not available

Gadget

Blocks line of sight for a plant or a site push.

About you (optional)

Self-reported and never checked. It only exists so other players can filter the results.

No account needed. One vote per operator per patch.

Other attackers who fill an overlapping role.

Viewing Y11S2. Showing all community votes for this patch.