Attacker/Intel · Support
BestMontagneLoadout — Rainbow Six Siege
Expert recommendations, community choices, and situational alternatives for the current patch.
Y11S2Last reviewed 11 Aug 20260 community votes
Recommended loadout
- Expert recommended
Primary weapon
Attachments — LE ROC SHIELD
Secondary weapon
- P9No votesHandgunExpert pick
- LFP586No votesHandgun
Gadget
- Hard Breach ChargeNo votesExpert pickOpens a small hole in a reinforced wall or hatch without a hard breacher.
- Smoke GrenadeNo votesBlocks line of sight for a plant or a site push.
- Impact EMP GrenadeNo votesDisables defender electronics on impact without needing a perfect throw.
P9 with Muzzle Brake and laser as the shield's only real customization, and Hard Breach Charge as the lead utility pick — though this is genuinely close between all three of Montagne's gadgets, and the right one depends on what your team needs.
Expert recommendation
Written and reviewed by hand for this patch. This is an opinion, not a win-rate measurement.
Why it works
Montagne's shield leaves no room for loadout decisions beyond the sidearm, so the P9 carries Muzzle Brake and the laser for the cleanest possible follow-up shots when you have to peek out from behind cover. The gadget is the real decision, and it's a genuinely hard one: Hard Breach Charge is the most useful of the three when your team actually capitalises on the opening it creates, but it does nothing on its own if nobody pushes through it.
Who it is best for
Players on a coordinated team who will actually use the hole Hard Breach Charge creates — it's the highest-ceiling pick, but only when someone follows through it. If you are not confident your team will capitalise, Smoke or EMP below are the safer, more self-sufficient picks.
One common mistake
Picking a gadget out of habit rather than what your team composition and plan actually need this round — all three are legitimate, situational calls.
Situational alternatives
When the recommended Montagne setup is not the right call.
Utility-focused setup
- Gadget
- Hard Breach Charge changed to Smoke Grenade
Smoke Grenade is the generally safe pick — it doesn't depend on a teammate capitalising on anything, and covers a plant or push on its own.
Tradeoff: You lose the reinforced-wall access Hard Breach Charge gives a team with no dedicated hard breacher.
Consistent setup
- Gadget
- Hard Breach Charge changed to Impact EMP Grenade
Impact EMP Grenade is the other team-reliant option — it disables defender electronics on impact, which matters when your team needs cameras or gadgets shut down ahead of a push rather than a wall opened.
Tradeoff: Like Hard Breach Charge, it does little if your team doesn't immediately act on the window it opens.
What the community runs
Anonymous player votes for this patch. These are preferences, not win rates.
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Similar operators
Other attackers who fill an overlapping role.
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